elements of design – digital media

Sam and I have been working again on the eigenvectors paper – trying to get an analytical hold on the design principles that operate on (digital) media and mediation. see my comments on digital humanities last year Archaeology – looking at the design of things, in time, history, in relation to materiality. Made some breakthroughs…

Vermeer’s archaeological interiors

Gorgeous. The movie. “Girl with a pearl earring”. At the heart – the simulacrum – the exact copy of an original that never existed. The PR and website for the movie are all about a delicate understated relationship, implicit in a finely crafted painting, a love story (the publicity stills show the main characters staring…

chaos – thinking hypertext – and how place is such an indeterminable category

My class on Eight Great Archaeological Sites in Europe has delivered its site reports in our wiki Traumwerk. They write about Stonehenge and Tell el Amarna, Olympia, Pompeii, Knossos and Monte Polizzo. Their interests appropriately go all over the place and are very difficult to contain. This collaborative hypertexting (once people get their heads round…

The illusions of VR

Lynn Meskell at Stanford telling us about her new technology project with Columbia computer scientists. High resolution laser survey/scanning produces 3D models of archaeological sites. They tried it at Monte Polizzo over the summer. The result – a textured wireframe model of one of the architectural features of this hill top settlement. As excavated by…