archaeology – design

This post is in a series of commentaries on a class running at Stanford, Winter Quarter 2010 – “Transformative Design” ENGR 231 – [Link] Everyday detritus – Roman – the indeterminate quotidian Today I ran a session about archaeology and design. (A tighter focus than my recent case for pragmatology and pragmatogony – [Link]) I…

haunted media

Some years ago Sam (Schillace) put me onto a Russian photographer, Sergey Larenkov, who combines old and new photographs of Leningrad/St Petersburg, then – WWII, and now. They have haunted me ever since. It’s not difficult to find the photos on the web; it only took me a few moments to find them again –…

fields not objects

This post is in a series of commentaries on a class running at Stanford, Winter Quarter 2010 – “Transformative Design” ENGR 231 – [Link] Pragmatology [Link] – the (non-existent) discipline of things – doesn’t deal in objects. Things are not discrete, but nodes, gatherings of otherwise distributed flows, relations – fields of connection, not objects…

archaeology > design

This post is in a series of commentaries on a class running at Stanford, Winter Quarter 2010 – “Transformative Design” ENGR 231 – [Link] Pragmatology and Pragmatogony I like to say that archaeologists deal in the history of people’s relationships with stuff, with things. And this covers a lot – basically 150,000 years of human…

design, exobiology and archaeology

Tim Brown has commented on the design of the exobiology in James Cameron’s much-touted movie “Avatar” – [Link] I took Molly and Ben to see it again this weekend. There is certainly something captivating about the creatures and environment of planet Pandora. Tim talks about the plausibility of the design work that makes it easier…